![]() ![]() Per-frame batching of heavy DOM operationsĪpplications dealing with a lot of DOM operations may have performance issues. This can be particularly impactful in driving situations where the viewer is close to the ground and the camera is pitched at high angles to match the driver's perspective. At high zoom and highly pitched views, we optimized for memory and speed by reducing the number of DEM tile requests by ~35%. We improved the tile cover when terrain is enabled. This optimization can save up to 200MB of memory on client applications and is available without any change for developers after upgrading. We reduced the GPU memory footprint of terrain by using a shared renderbuffer across all visible tiles of the map viewport. Performance Reduced GPU memory footprint with terrain See the API Reference for complete documentation or get started by checking out the example. ![]()
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