You can fit into the familiar red jumpsuit of Viewtiful Joe and slow down the action to fit in more kicks. You can become Devil May Cry's Dante and slash through the undead with a giant sword. The main feature of this playthrough is a suite of nostalgic costumes that transform Frank into other Capcom characters. The highlight of this new release, and what I really want to dig into, is the Capcom Heroes mode, which addresses some of what I found flawed about the original while also shifting it to a different style of game.Ĭapcom Heroes is a completely new way to play through Dead Rising 4, coming to the other versions of the game alongside the release of Frank's Big Package via a free update. Capcom Vancouver has grafted a few interesting modes and trinkets to their game since release, and all those updates are coming to the PS4 this week in Dead Rising 4: Frank's Big Package. I could go on, but you probably get the picture. The story's non-ending that was later finished in DLC, the haphazard focus on gunplay and stealth that took away from the franchise's familiar combat, the open world that felt like a chore to navigate. The game's combo weapon chaos was held back by a plethora of issues that had me frustrated beyond belief when I reviewed the game last year. Right off the bat, it's important to mention that I wasn't a huge fan of Dead Rising 4 upon release.
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